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Game info |
| | Batman The Movie | | Genre | Action Adventure | Developer | Ocean Software | Publisher | Ocean Software | Released | 1990 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Batman (The Movie) is a multi-scrolling platform arcade game released by Ocean and severely based on the 1989 film of the same name. It was released in 1989 for the Amiga, Atari ST, PC (MS-DOS), Amstrad CPC, Amstrad CPC+, Commodore 64, ZX Spectrum. |
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Review |
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STORY / GAMEPLAY Batman must save Gotham City from a lunatic villain called “The Joker” who plans to take over and bring crime and chaos. The storyline is loosely based on the 1989 blockbuster movie “Batman”. The game features 5 levels of action. Your mission starts at the Axis chemical plant (where Mr. Jack Napier fell into acid and transformed into the deformed “monster” we all know... the Joker!) As Batman, you have to hunt down Napier and fight all his deadly gang members in order to proceed to the next level. Your main weapons are your fists, your kicks and your trusty batarangs. You can also use a bat-rope to climb into higher platforms. On each level, the action perspective changes and you also drive (or pilot) your Bat-vehicles (like in the second level where Joker is chasing you and you have to run to your Batcave driving your Bat-mobile.) While driving or flying, you have to avoid various obstacles and traps (e.g. police blockades) –and, believe me this is NOT easy as the gameplay gets frustrating, at least in most of the game’s versions (actually it’s hard to control the Bat-mobile, while the Bat-plane seems more controllable.) GRAPHICS / SOUND The graphics on the GX4000 console version are identical to the CPC+ version. They are nicely drawn, using bright colors (probably this version sports a couple more colors compared to the standard CPC). Unfortunately, the screen scrolling on the GX4000 suffers quite often since there are several frame-rate drops here and there. In general, the GX4000 version looks more like a direct port from the older CPC. Note: I think that if the game was developed from the very start on the CPC+ / GX4000 hardware, it would offer way better graphics and scrolling. The quality of the enhanced GX4000 color palette can be clearly seen on the loading screen displaying Batman; a picture that looks more like a 16bit screen rather than an 8bit! Aurally, the game offers the classic Batman-tune we all know from the Atari ST version, while each level has its own music scores along with some “catchy” SFX. | |
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Screenshots |
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Gameplay sample |
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Hardware information |
| GX4000CPU: ZiLOG Z80 processor clocked at 4 MHz MEMORY: 64Kb RAM, 32Kb ROM GRAPHICS: 18Kb VRAM, 32 colors maximum (16 + 15 for sprites + 1 border) on screen. Video display which saw an increase in palette to 4096 colors and gained a capacity for hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features. SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
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| 12bit RGB 4096-colours palette (32 on screen) | |
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